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Ratings scale
I use 20-80 and this year I noticed by default rating > max is preselected.
Are others using this? I guess I never have but it was neat seeing some players who project to have extra special stuff beyond the normal elite levels. |
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I think nowadays those should be suuuuper rare since with the new standard deviations separating the 20-80 scale, an 80 already represents the top 2-3 players in a 30 team league.
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That would, as an example, I have 150 SP's (30 x 5), zero to one SP would be rated 80. If I have 240 RP (30 x 8), one to two would be 80. Finally, if I assume nine batters as starters per team, I've got 270 (30 x 9), so again, only maybe two to three (?) are 80's in the ratings. But there are more 80's in the game than that (maybe 5-6 using math above). Just curious on your thoughts about that math. Interesting discussion item. |
I think the game considers there being more than 5 starters per team and will also include top guys on the DL, the 40 man(?), etc. It’s also been stated that this was the attempt but that it’s a little flatter than real standard deviations, and also I think (pure speculation on my part) they’re just measuring the space from the median to the first standard deviation and then using that same number to indicate further standard deviations instead of being very fiddly with the numbers. I don’t know that anyone on the dev team has like a degree in stats (which, nothing against them; neither do I).
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Also I SWEAR I made that clarification in this thread but I guess I didn't... that comment I made above was me being a dumb English degree person and not grokking/explaining standard deviations very well. I'm sure the devs are calculating SD properly. I'm also sure you're not going to get the results you'd expect from a normal distribution because OOTP ratings do not lie in a normal distribution and the only way you'd really be able to goose things so that only 3/150 starters were 80s would be if you made the overall SD size larger and therefore had fewer 55s and 60s as well. |
I try to stay far away from discussions on standard deviation, due to memories of math teachers past. I play with ratings from 1-100, because that makes sense to me. What does not make sense is the possibility of a rating above 100. For one thing, you can't (presumably) have ratings under 1, to balance that out. Second, I understood the whole point of a scale, whether 1-100 or the archaic 20-80, to be that all data points would fall somewhere on that scale, distributed (grrrr) according to some formula. So, of course I turn off ratings over 100; but then it bugs me that they are still out there, and some of the guys rated 100 are actually better than others, and wouldn't I want to know that? Math guys, explain please!
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I don't know why in this version of the game the default is that you can see the maximum rating, but this is easy to change in the global settings. |
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Also of course if you're playing in an international or minor league, the average player rating is going to be lower and that means that that a player might not even need to inhabit one of those once-in-a-generation ratings levels to be over 100. If the game just gave you the actual rating divided by 5.5 you'd see: - basically nobody with low or even below-50 ratings in the major leagues or even AAA - Nobody with a 100, ever - Very few people with ratings over 80 or so |
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