Syd Thrift |
04-03-2025 10:50 PM |
Personally, I'm pretty sure OOTP couldn't afford me so it's not an issue. I beta test because I have a mild passion for the game and do a little work on the side to try to make it better.
There's an argument for paying for beta testers / QA but it's not "oh no the volunteers are just getting screwed". It's the fact that when you have an all-volunteer team, they'll tend to concentrate on the things that they're passionate about. We've gotten a lot of work done on the development cycle and historical games, for example, because of the work of a couple of very passionate beta testers (hell, I'll call them out - RonCo and Garlon). I don't think we really have one of those people for transaction AI, for example (that also has the additional issue that it's hard to quantify the way you can by reviewing aging or era stats and so on) so you don't have the kind of "guys, there are 25% too few 33 year olds in my 30 year sim" you often get build after build after build. I think the dev team has still managed to do a lot of good work on that over the years, don't get me wrong, but they don't have that kind of "holding their feet to the fire virtually every build" flavor that a really passionate fan brings.
Also, the place I work at doesn't have a paid QA department (yeah I know) but where we've had them in the past, they generally have a checklist they run through whenever we add a feature or fix a bug. If the feature/fix is consigned to one area they usually don't have to go down the entire checklist but sometimes you do a refactor that touches virtually everything. That's some PITA work that I, frankly, am not cut out for... which alone makes it at least IMO an opportunity for OOTPDev.
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