04-10-2006, 02:22 PM
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#14
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Minors (Triple A)
Join Date: May 2005
Posts: 222
Infractions: 0/1 (1)
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Quote:
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Originally Posted by Joshv02
<-- not a computer savant.
Will constantly storing in RAM make long play in large leagues hard with "low" (i.e., <500) RAM systems?
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I'm not sure what you mean by "hard" and thus this may not be terribly useful. If you wonder if long, large leagues will be faulty, than I would think not. If you have to wait a bit between games for the database to be updated, then I could see this being possible. Regardless, it’s only a problem relative to your patience.<?xml:namespace prefix = o ns = "urn:schemas-microsoft-com ffice ffice" /><o ></o >
<o ></o >
I'm basing this response on extensive experiences with the Football Manager series. No question that you will see a certain amount of slowdown with low RAM during certain periods in the game. It does not interfere with the game itself and does not create any complications in FM (I have a 30-something season game going currently and have only 512K of RAM) but it does run a bit slowly, especially during the player signing windows (analogous to the trade-deadline in baseball). I see significant slowdown at the beginning and end of those player-signing windows, but it is not, for me, a problem. I wait an extra minute between reading news and pressing continue. <o ></o >
<o ></o >
That said, FM runs MUCH better than predecessors and I assume OOTB will be the same. Hope this helps!
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