Thread: Not really new
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Old 04-10-2006, 03:48 PM   #18
DaveHorn
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When you have low RAM (not enough for the application executing) the OS will begin swapping and using the hard drive as temporary RAM. This is the primary cause of slowdown on low ram systems with any application.

Markus's statement is a little misleading. Its impossible to say a file will never be corrupted. Improved design would lead to far fewer chances of corruption but there are way too many things not even in Markus's control that you can never make a blanket statement like "files will no longer get corrupted". i.e. the power goes out while the game is writing the RAM save to the hard drive. I know, stupid example, but the screen saver example isn't much different. Its the OS screwing up the game because the OS is did something outside of the game.

However, this leads me to ask a far more important question to me. I was never concerned with screen saver corrupts or the like because they were outside the games control, I turn off screen save and the issue goes away.

My annoyances were with the corrupts caused directly by game through normal use. As any fairly experienced online commish could tell you backing up your entire league before any single sim is vital because of bad depth charts/lineups could crash and corrupt the game.

So if you read this Markus, my questions are...

1. Most important, if this crash and burn happens, I'm guessing corrupts would no longer occur, because you are no longer saving the files during the sim and now worse case your file after a crash/reload is where is was before you simmed anything to begin with. Could you confirm?

2. Has this portion of code been modified/improved to try to catch depth charts/lineup issues before a crash and burn? If so, what does the game do now?
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