Quote:
|
Originally Posted by Eckstein 4 Prez
- Do I have to have playoffs in my leagues, or are those (as in V6) able to be turned off?
|
As far as I can tell from reading the posts on the forums, there's no way to turn them off in this version, at least not yet. Multiple threads have been made regarding this issue and it seems the answer is always the same, either people don't know, haven't figured out a way to do so, or have pretty much concluded that you can't. I know this isn't a definitive answer but it's the best I can give you. From the reading I've done on here I'm leaning towards the answer being no.
Quote:
|
Originally Posted by Eckstein 4 Prez
- I understand that supposedly I have to have fictional players added in order for my team to have a minor league system. This is probably the thing that I'm most unhappy about. So I guess my question is this: what happens if I say "screw it" and don't have a minor league system at all? What will teams do with those extra players? Will they still develop at the same rate? Will the AI know how to handle these guys and when to "bring them up?" As for the minors, what will happen if I set creation modifiers really low and just rename all the fictional additions something like "FAKE?" Will the game bring these guys up and try to play them in the early 1870s when my rosters generally only have about 15 players per team?
|
A friend of mine who owns the game was concerned about the no minors thing as well, as was I, so I did a little digging and found an answer. If you read in the manual there's a section that talks about reserve rosters, which is where players are placed that aren't good enough to make the major league roster when there isn't any minors. It's basically a holding place for all the extras that are on your team so they don't have to be dumped into FA or whatever.
In that section it says the following, "[p]layers on a reserve roster do not generate statistics, since they are not actively playing in any games. However, to prevent such players from failing to progress, players on reserve rosters develop as if they were putting up average minor league numbers."
So basically, the players still have a chance to develop and become major league caliber players even with no minors. The chances are probably greatly reduced since they're developed as average minor leaguers, but the chance is still there.
As for the fake players idea, you're probably right in that the major leagues would pull them up to fill out the rosters. Unless of course you alter the roster limit size for the major leagues. Since leagues starting in 1891 are going to have problems with the amount of pitchers and such, this still probably won't totally fix the problem.
Quote:
|
Originally Posted by Eckstein 4 Prez
I'm sure that I'll end up getting the new version as soon as some of the more detail-oriented people here have had a chance to really dig for bugs - the possibilities for fictional leagues are just too good not to. However, if the game just won't support some of the envelope-pushing historical stuff I want to do, I'll stick with 6.5 for historical leagues until something better comes along.
|
I can't answer all the questions you posted above, but I did answer a few of them to the best of my knowledge. I'm by no means an expert on the game as I've only had it since yesterday like most everyone else. I have been doing a lot of reading up on posts on the forums since yesterday and reading the manual and such so I do feel I have a good enough grasp to give you the answers I did provide. If they're wrong in any way someone can feel free to correct me.
Hopefully my above answers will be helpful to you and at the very least you still plan on getting the game for fictional leagues, so that's good.