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Originally Posted by rdomico
I think it is a design decision. I can't see the code, so I can only guess, but it appears as though the game keeps the entire database(or a lot of it) in memory. The pro of that approach is faster access. Reading/Writing to a file is slow. Reading/Writing to memory is fast. The con is just what you are seeing.... a lot of memory.
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Wow does that mean if I only have 512mb of ram that would explain all the crashes?