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Old 06-06-2006, 01:26 PM   #23
Erik W.
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Join Date: Apr 2003
Location: Rivière-du-Loup, Qc
Posts: 4,615
Quote:
Originally Posted by Andreas Raht
If your desktop is for example 1600x1200 then when you open fullscreen the window OOTP writes to will be that big (1,920,000 pixel). In windowed mode then the window is 1024x768 (786,432 pixel, that's only 40% of the bigger resolution). Maybe that this is the reason why it's getting slower. "Painting" the window needs more time if it's so much bigger.
Would this affect text output as well? The interface itself seems to be performing in the same neighborhood (not such a difference in either direction that I notice), but it's in-game play-by-play output that really slows down for me in fullscreen.

In windowed mode, the text (set at very high) goes by way too fast for me to read, which is how I like it. In fullscreen, it's slow enough (still set at very high) that I can read all but the longest lines of text before another comes up.

It's annoying because I'd love to play the game in fullscreen, since you can see more info and such at one time and the text in the webcast stats is much more readable from a few feet back like I like to play, but it's too slow for my impatient self.
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Last edited by Erik W.; 06-06-2006 at 01:28 PM.
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