True, but then the problem of crashing in creating non-historical leagues still remains (Creating Logos - 52%). Regardless, you don't need to send a save game over, I can import a historical league on my laptop (Intel-based) and move it over to the desktop to see if it loads. I am 99.5% sure it will load, its the creation of leagues that is the problems.
Are logos being created from within the OOTP2006.EXE or is that job being sent to a different file. Could the same DLL be used by both the creation of logos and the importing of players, which is likely calculating ratings and is why is crashing. Just some thoughts...
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