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Old 06-14-2006, 01:08 AM   #7
silvam14
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Join Date: Apr 2004
Location: Dedham, MA
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Quote:
Originally Posted by gskong
Can't remember the exact percentage. I just remember the progress crawlbar filling up then, boom, "ootp2006.exe has encountered problem and needs to be shut down.....". I did the usual and sent an error report to Microsoft. Not sure if that does me any good but, oh well.

Here's an interesting note to add--I had played OOTP2006 for a whole week prior to the patch and, while I got the usual "illegal # of players" errors and sluggish sim speed, my game never froze or crashed even though I had a fairly good sized universe going. I'm beginning to wonder if the patch contributed to the instability.
Question: When your game "froze" did your PC lock up too? I just had my PC lock up twice when simming a universe with a ton of league in it. I've had to had re-boot both times. I'm curious to see if anyone else is having this problem
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