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Pitching WAY to good
I'm playing with a patched game.
I'm using an import league from v6.5 that originally used Cubbyfans 2006 roster set.
I'm playing in a Major League universe with AAA,AA,A,and short season A ball, so a lot of my minor leagues have fictional players filling out rosters.
All MLE's are set to the default -- so basically modern day baseball #'s.
I'm playing out all of my teams games
These are my results as of May 31, 2007 (I played out the 2006 season on 6.5)
American League
3.26 ERA .246 BA 160 CG 81 SO .291 BABIP
National League
3.05 ERA .239 BA 139 CG 103 SO .288 BABIP
International League
3.03 ERA .234 BA 128 CG 75 SO .278 BABIP
Pacific Coast League
2.97 ERA .234 BA 161 CG 96 SO .277 BABIP
Eastern League
2.45 ERA .217 BA 106 CG 99 SO .252 BABIP
Southern League
2.40 ERA .214 BA 93 CG 85 SO .245 BABIP
Texas League
2.44 ERA .213 BA 88 CG 55 SO .243 BABIP
California League
1.62 ERA .178 BA 147 CG 115 SO .193 BABIP
Carolina League
2.20 ERA .201 BA 99 CG 74 SO .214 BABIP
Florida State League
1.93 ERA .191 BA 179 CG 134 SO .203 BABIP
The Jupiter Hammerheads in the FSL have a Team ERA of 0.94 with 35 Complete Games and 23 Shutouts. In 458 IP they have allowed 253 hits and 75 walks and given up ONLY 9 home runs!!!!!
I'm managing the Yankees in this league and as a team these are some of my stats and league rankings (51 Games Played)
.245 BA 8th in AL
.288 OBP 5th
.388 SLG 7th
.677 OPS 7th
208 Runs Scored 4th
3.63 ERA 11th
213 Runs Allowed 11th
68 BB Allowed tied for 1st (I haven't walked a batter in my last 15 games, and only have drawn 3 walks as a team)
While I don't have any factual information to go on -- it is hard for me to imagine that a lot of these numbers would make sense or match up to numbers in real life baseball.
It seems to me there are a lot of people on the boards talking about similar issues with the AI and pitching being WAY better than hitting. It also seems that more people who have imported teams from v6.5 have had odd numbers coming up like the ones above. I'm not sure but that may be where most of the problems come from.
Along sort of the same lines here -- it seems that the pitchers endurance may be having an effect on the overall numbers. When switching the endurance level from low to very low all it seemed to do was change how long it took a pitcher to recover -- not how long a pitcher could throw in a game. I had a reliever with a 25 endurance rating that was 86% rested after throwing 18 pitches the day before (the only time he pitched in the last 5 days) When I switched the endurance rating to very low he was only 63% rested. Meanwhile my starting pitcher, who had a 77 endurance rating threw 127 pitches and was effective for 8 innings. After moving on to the next day the relief pitcher was only 77% rested until I switched the endurance rating back to low -- then he was 100% rested.
Right now I'm going to set up a fictional league with the same set up and sim until May 31 of the 1st season -- then I'm going to re-import my league and set it up the same way again, but this time sim until May 31 of the 2007 season. (This to see if there is a difference from playing out games to simming games) and get back with the results. Maybe that way it will show there is more of a specific area that needs to be worked on.
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