With that GM question running around in my head, I think this is a good time and place to look at Managers and the rest of the staff as well.
So I'll take a look at managers next.
Managers are definately one of the "management" positions that just don't make any sense to me. This is another spot that should be primarily about his preferences, sac bunt, pitch around, hook relievers, etc... but it's definately not.
There are 60 guys that have preferred occupation of manager on ML staffs. Obviously 30 managers, and 30 bench coaches.
First, there's way too many great ones. 13 total have at least 3 of the 6 ratings higher than 17, and the others over 13:
Code:
T Hit T Pit T Field H Vet H Rook H Play
20 20 14 20 20 20
16 20 12 19 20 20
13 20 19 20 15 15
17 20 18 19 14 14
19 19 17 12 14 14
19 19 17 20 19 19
17 18 19 11 13 13
18 18 12 11 17 17
14 19 20 19 15 15
19 14 17 17 15 15
20 15 20 18 15 15
19 20 20 20 20 20
14 20 13 20 20 20
The bottom group of 6 are currently bench coaches. Since the game decides that these ratings make for the best managers, there's too many of these great managers. This is like every team in the American League having Tommy Lasorda, Tony Larussa, Joe Torre, Earl Weaver, Bobby Cox, etc... So this league I'm playing... 20 years from now is going to induct 10+ managers into the hall of fame that ALL managed AT THE SAME TIME. That's just weird.
Also, since these are obviously what makes the best managers, some of those bench coaches should have never signed to be a mere bench coach... although I did see a few that were making a lot more than the manager.
In 12 instances the bench coach is better, by ratings, than the manager is.
In one instance a Teach hitting 5, teach pitching 19, and teach fielding 5 is the manager over an 11-19-17.
The average Major League Manager - Bench Coach ratings are:
Code:
T Hit 13.67 13.23
T Pit 13.7 14
T Field 13.2 13.63
H Vet 13.77 14.27
H Rook 13.7 14.23
H Play 13.73 14.23
For the rest of the leagues the averages are:
Code:
AAA AA A Rook No Jobs
T Hit 6.95 7.06 6.91 7.08 6.16
T Pit 7.46 6.74 6.84 7.08 5.94
T Field 7.14 6.74 6.9 7.08 5.96
H Vet 7 6.74 6.84 7.18 6.24
H Rook 6.81 6.94 6.88 7.15 6.59
H Play 7.03 6.74 6.84 7.18 6.35
Tot Man.37 31 67 39 51
At least Rookie level is better, but these go the wrong direction. The guys who can teach are going to the higher levels, and the guys who can't are in A ball...
There's plenty of people without jobs, but definately not ML material (as the game seems to laid out), and don't even qualify to be A ball managers by measure of same.
Further, the game seems to want the highest ratings (makes sense) but somehow got these guys to sign onto these minor league levels:
Code:
Guy 1 - in AAA Guy 2 in Rookie ball
T Hit 15 11
T Pit 20 15
T Field 15 16
H Vet 12 18
H Rook 13 10
H Play 13 18
Those are ML caliber guys, and both should at least be in AAA, but the first one outdoes some of the ML managers.
The game really needs different categories for management at the ML level. I don't expect that it'll happen in this version, but there should really be a "knowledge" rating... when to use his tendencies and when to go against them... when to make moves and when to stand pat type rating.
Teaching should be an afterthought, and preferences should be the major factor in managers, as well as it already is in general managers.