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Old 06-25-2006, 12:12 AM   #18
tysok
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Join Date: Aug 2003
Posts: 4,925
With that GM question running around in my head, I think this is a good time and place to look at Managers and the rest of the staff as well.

So I'll take a look at managers next.
Managers are definately one of the "management" positions that just don't make any sense to me. This is another spot that should be primarily about his preferences, sac bunt, pitch around, hook relievers, etc... but it's definately not.
There are 60 guys that have preferred occupation of manager on ML staffs. Obviously 30 managers, and 30 bench coaches.
First, there's way too many great ones. 13 total have at least 3 of the 6 ratings higher than 17, and the others over 13:
Code:
T Hit	T Pit	T Field	H Vet	H Rook	H Play
20	20	14	20	20	20
16	20	12	19	20	20
13	20	19	20	15	15
17	20	18	19	14	14
19	19	17	12	14	14
19	19	17	20	19	19
17	18	19	11	13	13
					
18	18	12	11	17	17
14	19	20	19	15	15
19	14	17	17	15	15
20	15	20	18	15	15
19	20	20	20	20	20
14	20	13	20	20	20
The bottom group of 6 are currently bench coaches. Since the game decides that these ratings make for the best managers, there's too many of these great managers. This is like every team in the American League having Tommy Lasorda, Tony Larussa, Joe Torre, Earl Weaver, Bobby Cox, etc... So this league I'm playing... 20 years from now is going to induct 10+ managers into the hall of fame that ALL managed AT THE SAME TIME. That's just weird.
Also, since these are obviously what makes the best managers, some of those bench coaches should have never signed to be a mere bench coach... although I did see a few that were making a lot more than the manager.

In 12 instances the bench coach is better, by ratings, than the manager is.
In one instance a Teach hitting 5, teach pitching 19, and teach fielding 5 is the manager over an 11-19-17.
The average Major League Manager - Bench Coach ratings are:
Code:
T Hit	13.67	13.23
T Pit	13.7	14
T Field	13.2	13.63
H Vet	13.77	14.27
H Rook	13.7	14.23
H Play	13.73	14.23
For the rest of the leagues the averages are:
Code:
	AAA	AA	A	Rook	No Jobs
T Hit	6.95	7.06	6.91	7.08	6.16
T Pit	7.46	6.74	6.84	7.08	5.94
T Field	7.14	6.74	6.9	7.08	5.96
H Vet	7	6.74	6.84	7.18	6.24
H Rook	6.81	6.94	6.88	7.15	6.59
H Play	7.03	6.74	6.84	7.18	6.35
Tot Man.37	31	67	39	51
At least Rookie level is better, but these go the wrong direction. The guys who can teach are going to the higher levels, and the guys who can't are in A ball...
There's plenty of people without jobs, but definately not ML material (as the game seems to laid out), and don't even qualify to be A ball managers by measure of same.
Further, the game seems to want the highest ratings (makes sense) but somehow got these guys to sign onto these minor league levels:
Code:
	Guy 1 - in AAA	Guy 2 in Rookie ball
T Hit	15		11
T Pit	20		15
T Field	15		16
H Vet	12		18
H Rook	13		10
H Play	13		18
Those are ML caliber guys, and both should at least be in AAA, but the first one outdoes some of the ML managers.

The game really needs different categories for management at the ML level. I don't expect that it'll happen in this version, but there should really be a "knowledge" rating... when to use his tendencies and when to go against them... when to make moves and when to stand pat type rating.
Teaching should be an afterthought, and preferences should be the major factor in managers, as well as it already is in general managers.

Last edited by tysok; 06-25-2006 at 12:13 AM.
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