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Old 07-02-2006, 02:37 PM   #3
Sweed
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Join Date: Apr 2002
Location: Iowa
Posts: 6,656
I've been testing this with the new beta patch. Leagues still come in with pitching still dominant but this can be "fixed" using league total modifiers. I simply import and create my universe. Sim a season and check the league totals compared to the target, I use the default setting

Code:
ootp default league totals
ab  167353
h    44522
2b    8919
3b     898
hr    5451
bb  16222
hbp  1850
k    31828
babip .297
results with all modifiers at 1.000

Code:
ab  165768
h     39133
2b     6265
3b      900
hr     4704
bb    8068
hbp    632
k    36583
Then figured percentages for increasing\decreasing totals to get what I wanted. Following table will have default league totals, modifier settings, and the results using those modifiers.

Code:
league totals     modifiers     results
ab 167353             none         168898
h    44522             1.121        45793
2b    8919             1.297         9264
3b      898             1.000         1053
hr     5451             1.137         5371
bb   16222             1.503        13132
hbp   1850             1.658          1137
k      31828            0.851        31865
At this point I am getting some fairly realistic numbers and could go one of two ways. Either call this good enough and play knowing some of the variation is simply caused because the game is ratings based. Or I could try tweaking one more time to refine the numbers. The only areas I would be concerned with this in my example might be decreasing triples, and hits very slightly while increasing walks.

IMHO I don't see this "pitching dominant" thing as a reason to not start a career. I play out every inning of every game in my dynasty and have since v4 while importing each year to the new version. I have always at least checked league totals at the end of every season and would estimate 50% of the time I do some tweaking between seasons. I do this without simming out a year to see how things will work. I only do the season sim with 2006 as there is a big difference that needs adjusting when you import.

Whether this should be considered a bug or not I don't know. I do know that through league total modifiers it can be fixed.

The only thing that should hold you back on starting a dynasty is the wp, balk, hbp, and hb ratings not importing bug. This is definatly fixed in the upcoming patch. A "work in progress" patch should be coming July 7th that, as I understand it, will include this fix. So if I were you I'd wait 'til Friday to give it a go.

Hope this helps.
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