Thread: Free Agency AI
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Old 07-03-2006, 12:56 PM   #1
ChristophS
Minors (Rookie Ball)
 
Join Date: Mar 2003
Location: Wilmington, NC
Posts: 34
Free Agency AI

I'm sure this has been brought up many times by now, but since I can't find a post for it and don't see it in the patch fixes, I'll bring it up again.

The Free Agency AI in OOTP 2006 is way too easy. Whereas I thought the FA AI in OOTP 6.5 was next to impossible, we really need a mean between these extremes.

If I offer 10 players their asking price, chances are all of them are going to sign with me. If I offer 10 players 80% of their asking price, I'm probably still going to get 7 or 8 of them.

It just doesn't seem like there is any competition from computer teams in signing free agents. I shouldn't be able to win a championship in this game simply because I made offers to every player on the market.

Furthermore, relievers come very cheap in the game. Too cheap. I could build an ace bullpen (4 relievers and a closer) for the cost of what a top closer should cost alone. They also resign cheap too. I can lock up a reliever who has pitched consistently under 2.50 for around 1.5mil for as many years as I please.
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