Quote:
Originally Posted by Carplos
I was told there were no minor league roster limits in general discussions before release, FWIW. All but the bottom level of an organization keep 25 players or so, though.
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In fact, that "25 per level" seems to be used even when the universe has completely different settings. I just set up a test league with a 20-man roster limit and 3 levels of minors. Consequently, the (automated) inaugural draft had 80 rounds which should give all 4 teams in an organization 20 players each. However, the players were actually assigned to the levels like this:
ML: 20
AAA: 25
AA: 25
A: 10
I'll see how this shakes out after a few months of simming, but if we're not going to have separate roster limits for affiliated minor leagues, at least they should go along with what the ML is set to.