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Game runs slow, problems with AI, simming etc.
Windows XP SP2
1 gig Ram
AMD Athlon 64 Processor 3800+
Process Spd 2400 mhg
Game has both patches, imported league from 6.5
Have uninstalled and reinstalled the game and the patches
I think I posted this in the wrong forum, but additional issues since I wrote this....
Still have the same issues when I posted this on 7/06/06. Maybe I missed a complete reply and if I did I apologoze for bringing this up again, however..
1. Mainly when simming, the game runs slow constantly and I keep getting "Not Responding" in the title bar which lasts as long as 3 minutes, sometimes shorter.
2. I gave a pitcher an additional pitch by checking off the box in the edit window, but it never stays. Conversely, I did not check off enable interleague play but I have interleague play.
3. After setting my lineups in the overview window, I select "Generate Depth Charts based on these lineups" under the action button, but the depth chart line ups do not match. I went back and did each lineup individually selecting the "Generate Depth Chart etc" after each time and I still get a different lineup.
4. Trade deadline set and selected for July 31, but have been offered several trades and made a trade just to see if I could as late as 9/09.
5. I had AI do the minor league set up including lineups. Players that were injured, two of them out for the season, were in the lineups even though there were other players available for that position.
And a general question. When we first played the game, we played a few games of one season. Then we messed around with editing and gave certain players high if not the highest ratings (1-250). The line in the Resulting Stats for one player had him hitting .400 with 50 home runs, yet when we played the season out, he hit .248 with 38 HR. Don' those increases take effect or is there some sort of checks and balance?
Any help would be appreciated. Thanks.
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