Hey Bruce,
Arod/Garlon added CS data from those years in which it was missing. Since data wasn't available they estimated it and it turns out that the rate was around 55%. So every player steals at about that rate.
I only mentioned that as a possible effect of my real problem, which is run-scoring. It is just not accurate.
I have the league totals adjusted to where I want them, but it is just not producing accurate run totals. I think that low error totals may be the culprit. I'm at work now and can't compare my sim to actual.
If I remember correctly, you do alot of historical simming. Have you ever run into this?
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"The man who was the spearhead of the Dodger offense throughout the year, who saved them in the LCS, will not see any action tonight, for sure." -- Vin Scully on Kirk Gibson, 1988 WS Game 1
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