Quote:
Originally Posted by statfreak
so recalc is functioning the way it should... I mean, those that use recalc want results similar to real life and they get that. When players are injured or ineffective, recalc accurately models that. To prevent this, either turn recalc off or modify the database removing injury-shortened seasons.
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Hmmm. I didn't say recalc
wasn't functioning the way it should; I said it was nerfing (some) injured players - i.e. those that don't have a simple, sudden, terminal injury. You said that was inaccurate, but then agree that it is accurate but go on to tell me it's functioning correctly, when I didn't say it wasn't...
Now, where I think this isn't working as some historical what-if simmers might want/expect is that:
a) (some) players who were injured IRL get nerfed in game, without an injury, and will retire at about the time they did because of the injury, due to catastrophic ratings hits
b) if you have injuries ON, some players who didn't get injured IRL do get injured in game (obviously)
So, the only real options currently are historical replay, with injuries OFF, which should be very close to IRL - OR recalc off, with rather random results (e.g. Arod has 3 months in the majors, ratings fall, retires).
What I personally would like to have is recalc ON, with roughly historical results (less random drops for actual stars, less bit-part players becoming all-time greats - or Rickey Henderson developing power, hitting 700 HRs and 2nd all time in VORP), but
without the players who were injured IRL being injured (or nerfed regardless) in game. Then I can turn injuries ON, and have Gehrig play for 20 years and get the all-time hits record, while Babe Ruth is injured in his rookie year and never heard from again.
I agree that (with the current setup, at least) the only way to do this is to adjust the database files. I was making the point that the assertion that IRL injured players will be ok in OOTP2007 on the in-game development model is not infact accurate, for many of them.