I agree with the module concept where you could cherry-pick which options you'd like to incorporate in your universe. However, I can see where it might be simpler for the programmer to have only either/or choices; wide-open or RPG. The open mode should have injury tracking and a disabled list though and small improvements to the autoscheduler, static graphics and audio atmosphere. If TBCB 3 comes out with an RPG mode and no improvements to the open game, I will be very disappointed.
Cap
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"...There were Giants in Those Days.."
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