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Old 05-21-2007, 07:42 PM   #8
Zeyes
All Star Reserve
 
Join Date: Jun 2006
Posts: 818
Quote:
Originally Posted by endgame View Post
Thanks again for all the attention you're giving this, Zeyes. You've made more progress than I'd imagined, but I won't get optimistic. Can the flag for the auto-schedule all-star game be removed without corrupting the file?
I think so. I've compared two world.dat's from a freshly created universe, once with Auto-Schedule ASG activated, once without, and there's only a single-byte difference so it doesn't look like any checksums etc. would be affected.


Quote:
Originally Posted by endgame View Post
Regardless, this item should get a TT#. As I commented in one of my previous posts, one should be able to delete a league without consequence.
Completely agreed. This is a clear bug, though I still wonder about the exact circumstances it takes to bring it about. There's another thread from a week or two ago reporting the same issue where I tried to recreate the scenario and while I could get some surrounding effects (news still announced non-existent ASG, AI selected for unneeded ASG teams etc.), I was unable to get the lockup.

If you have any further bits of info about what exactly you did with those three leagues, I imagine it'll help in locating the gremlin. Some things that come to mind are: whether created in the pre-season or off-season of the parent league, how long did the leagues exist, and what was their exact alignment (two subleagues, 4x6 teams each?)... Maybe check out whether leagues of that alignment and level grab a schedule file from \schedules\ upon creation, or auto-generate a default schedule, as that might well have an effect on the ASG behaviour...
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