Quote:
Originally Posted by canadiancreed
Hey all
I've been playing around with exporting data into csv format to do some bulk editing, and I was wondering if there's a way that after editing said data, there's a way to import it back into the program?
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Which files have you been editing? The rosters and player stats can be re-imported, but the rest can't be done 'in-game'. I've a few routines for importing directly to .dat, and whilst confident that they don't make the game crash, I can't guarantee accuracy as to whether where I think a field is is actually correct. Not having a public-domain database structure makes it a bit of guesswork.
I can do teams, players, ballparks, and world layout without it crashing. Trades, messages, scouting, and retired shouldn't be too far behind.