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Old 03-11-2008, 11:41 AM   #11
Long_Long_Name
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Join Date: Jan 2002
Location: Montréal
Posts: 7,065
Quote:
Originally Posted by mikev View Post
In the GUBA we sim 1 round at a time. It would take way too long to get through the playoffs doing it any other way, and generally the sims are done as soon as possible - IE when each team posts on the forum that they've done a playoff export, we sim.

With a 36 team league, having 8 teams in the playoffs makes it a little boring for the other 28 owners.

Also, I can't stress enough that, over time, modifying player abilities is a bad move. The GUBA, and the MBBA and FIBB before that, uses 1-10 talents, and 1-20 actual ratings. What happened with the MBBA was players with a 7 or 8 contact talent (15-16 actual rating) wout end up being .240 hitters, and the league was full of roided up hitters with 8/9/9/8/6 ratings who were essentially league average.

***THIS WOULD BE A FANTASTIC TOPIC TO HAVE IN AN ONLINE LEAGUE COMMISH FORUM***
I agree with you - I'd never, ever let participation artificially boost a team's performance, with one notable exception: I give a tiny sum (I think it's 100,000) to people who recruit other owners, which helps the league for a tiny amount of money. Whether it's stadium or player mods, I think it's a bad idea. But if others like it, good for them .
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