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Old 03-12-2008, 08:03 PM   #16
hurn0003
Minors (Single A)
 
Join Date: Jun 2005
Posts: 67
We do a lot of things, but we do 3 things that I haven't seen a lot of other leagues doing.

1. Talent Protection-All GMs may designate 3 minor leaguers to be protected against all talent hits. There is no cost to GMs for so designating these players. The list may be altered during the course of the season at the cost of 25 participation points per change, however changes cannot be made retroactively. Additional minor leaguers may be protected at the cost of 500 participation points per season.

In addition, GMs can protect players on their major league roster against talent hits. The cost for this is 100 per player age 24 or younger or 50 points for players 25 or older. Players over the age of 30 cannot be protected.

If a protected minor leaguer is promoted to the majors, the GM must pay the points in order to continue to have him protected.

All first round picks will be protected from developmental talent hits for their first season, after that they must be protected like any other player.

Such protections only apply to players talent decreases which appear on the developmental report.

2. Pitcher Conversion-5 points of Endurance can be converted to add 1 point on both potential and overall on a pitcher's stuff, movement or control. The player must be left with a minimum 15 endurance.

Such a pitcher may be reconverted back to starting at the cost of 300 participation points by the GM. The added points will be removed and endurance will be restored with a 10% deduction.

3. Position Addiing-200 Points to teach a player a new position.

When teaching and IFer the OF they get all their IF ratings carried over.

When teaching an OFer the IF they get their OF ratings carried over, but recieve a 10% deduction to both range and error. Double play will be an average of range and arm.

When teaching a C an new position, his range will be equal to his speed, rrror will be equal to his catcher ability, and arm equal to his C arm plus 25%.

When teaching a player C, C ability will be range divided by 2 and C arm will be Arm divided by 2.

A player learning an easier defensive position gets 50% experience, a player learning a harder one gets 25% experience. This of course will rise over time.

If a player does not need base ratings transferred he will recieve 100% of experience if he is moving down the defensive spectrum, 50% experience if he is moving up the defensive spectrum.

Spectrum
SS 2B CF 3B RF LF 1B
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