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Old 07-11-2008, 07:32 PM   #30
Ambermonk
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Join Date: Aug 2004
Location: Morro Bay, CA
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Quote:
Originally Posted by BoHill View Post
1) You need to individually set the pitch count limit for all your pitchers based on their specific endurance and age under the Action> Set Game Strategy tab at bottom of the player profile page. This has a major effect on hooking the pitcher when this pitch count limit is approximately reached. A setting of 110 pitches for a 16 (out of 20) endurance pitcher is about right on average, although you may want to lower the count slightly for a very young pitcher. (...95/13, 100/14, 105/15, 110/16, 115/17...etc.)

2) Also, check that you set the Hooking Starting Pitchers AND Pinch-Hit for Pitchers settings for ALL situations on the Strategy tabs- especially for the 7-8th innings and the 9th+ inning. The tab names are correct: towards Slow means slower to remove from game, so you may need to move the Hooking slider towards Quick in your case for later innings. Likewise, move the Pinch-Hit slider towards Frequently in the later innings.

3) Lastly, I believe the AI uses your strategy settings as a rough guide for its' own strategy decisions too. Just a guess, but it seems to roughly follow my own changes.

Hope this helps!
Thanks for the info. #2 I did long ago, but I never looked at #1. I'll check it out. But even if I hard code all the pitchers in my 4-team organization - at best, a stop-gap solution, I still feel the module is broken for the default parameters and for your #3. Thanks again.
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