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Old 07-18-2008, 11:55 AM   #8
RchW
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Join Date: Jul 2004
Location: Toronto ON by way of Glasgow UK
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Quote:
Originally Posted by 68pirate View Post
Add me to the list of people who wished this worked properly. If I raise the limits in my minor leagues to >25, I can set up my affiliates accordingly. However, the AI affiliates will always have a 25 man roster except at the lowest level. If my AAA active roster is set to 30, the AI teams will always have a roster showing 25/30. I prefer to have more than 25 man rosters at all minor league levels to compensate for the fact there is no minor league disabled list. I do not want a team handicapped by injuries to only have 20 players available, or 8 pitchers available for example.
Additionally, since we're on the subject of rosters, I wish we could set a preference to mandate a standard number of pitchers and position players on AI rosters. I know we can play with the strategy sliders, but even if I set them all the way to prefer pitching each AI team still only has 11 or 12 pitchers at the max. I wish I could, for example, say that I want all AI teams to have 30 man active rosters, with 14 pitchers and 16 position players and the AI would then set up each team accordingly. I love a style of liberal substitutions, especially in blowouts, and numerous lefty/righty relief pitcher matchups. Similar to September MLB with the expanded rosters.
The disregard of minor league active roster preferences does appear to be a bug.
Completely agree with this, especially due to injuries. I don't spend a lot of time on minor league teams but several times a season you have to do some juggling because you have an exhausted catcher or no one to play third or you have only two starters.

This brings up another AI concern. I notice that the minor league teams will not play a guy out of position ie if you have a player rated at only 2B, not a starter, the AI will not play him at SS or 3B but lets those guys get exhausted. That really takes away from the player development idea. It irritates me to no end that you can't get anyone to learn a position unless you take full control of each minor league team.

What could really work here would be an organization wide depth chart. Something that ranked all your players by position. If a guy goes down in AAA the AI could promote (but not demote) the next rated player. If as a GM you want control, just have the AI send an E-mail saying, "why don't you promote XY from AA to fill in for a week".

The whole design of minor league functionality needs some thought.
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