Quote:
Originally Posted by Garlon
This is what I suggest using for all seasons in OOTP:
Use of Relievers: Very Often
Use of Closers: Very Often
Pitcher Endurance: Very Low
Rotation Size: 4-man 1901-1968, 5-man 1969-present
Pinch Hit for Pitchers: Very Often
Pinch Hit for Position Players: Normal
Defensive Substitutions: Normal
Stealing Bases: Normal
Hit & Run: Very Rarely
Bunting: Normal
Reasoning behind these settings:
You need Relievers and Closers and Pinch Hit for Pitchers all set to Very Often in order to get the most realistic bullpen usage. Pitcher Enurance also needs to be set to Very Low because we havea modifier in the game for SP Endurance, so by setting it to Very Low has no impact on SP's but it will impact the Relievers. If you don't set Endurance to Very Low you will have individual relievers throwing way too many innings.
We have Modifiers for Stealing and Bunting, so regardless of the setting the Modifier will make up for it. It is best to leave these at Normal.
Hit & Run should be set to Very Rarely because at higher levels this tends to add more runs scored to the league. You wll get the most realistic Runs Scored per Game results by keeping this on Very Rarely in all seasons.
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Terrific insights, though not specifically relevant to the subject of this thread, which is about setting on the Rules page. I particularly like the part about endurance and pinch hitting for pitchers.
I continue to be surprised that no one else seems disturbed by the excessive use of pinch hitters for position players. Not only is it unrealistic, but the AI is unable to plan ahead for the impact on fielding. It was absurd to see OFs playing catcher so often in the ninth inning or in extra innings, for example. Anyway, that rant was just a prelude to saying that I set pinch hitting for position players to very rarely, and back that up for adjusting this strategy for all the teams in the league way down. That way I get most games with no pinch hitting, and seldom more than two per team in a game.