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Old 12-16-2008, 07:02 PM   #4
Rondell Tate
Minors (Double A)
 
Join Date: Aug 2008
Posts: 169
The problem w/ not allowing any call ups is that is over-values marginal major leaguers. In the 1940s, for instance, middle infielders seem to be in short supply for whatever reason, so a real bum winds up with a lot of value simply because he got 10 GP over three years IRL.
The fact is, when he played, there were probably 20 guys as good as he was, give or take, any one of whom could have made the show for a week here or there, given the right breaks. It's a fact that talent is a pyramid: at every level down, there are more players capable of playing. Not allowing callups distorts that by simulating a world where there are a finite number of players. Instead of a VORP of 0, you essentially create an artificial VORP of infinity, because there are no replacement players.
(Think of the Washington Capitals emergency backup goalie the other night ... they activated their webmaster to warm the bench after their No.1 guy got hurt ... in a league with no imaginary players, you wind up needing to cover that kind of eventuality with a genuine major-leaguer ...).
The most-realistic option is to go in to each of your feeder leagues when you are setting up the game and reducing their talent modifier by at least .2 (20 percent or so).
So if a AAA league starts batting at, say, .850 (in relation to the bigs), knock it down to .650; AA from .720 to .520 and so on.
Do this across the board, at every minor-league level, and the computer will generate players who will occasionally make the bigs (during an injury bug) but never be the best players. At 20 percent, the absolute best imaginary player after four seasons (I happen to have him) is a fourth- or fifth-outfielder type ... he bats seventh when he starts (rarely) and plays good defense, but he won't be an all-star or league the lead in anything (well, strikeouts if you bat him enough).
If 20 percent isn't enough, take them all down 30 or 40 percent. At 40 percent, even the "greatest" created players are strictly fill-ins for injuries, left-handed one-out relief pitchers and the like, and they become pretty much indistinguishable from the worst "real" players, as they should be.
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