Quote:
Originally Posted by Rondell Tate
The problem w/ not allowing any call ups is that is over-values marginal major leaguers. In the 1940s, for instance, middle infielders seem to be in short supply for whatever reason, so a real bum winds up with a lot of value simply because he got 10 GP over three years IRL.
|
I agree with you. I started the thread because I was puzzled about how this feature worked. However, it only makes sense to have fictional players in order to create more robust organizations in historical leagues when you are using the Lahman DB. If you don't let them fill in for injured players, etc., what's the point. Your ideas caused me to do some experimenting with creating fictional players, and I think I came up with a pretty good alternative that I'll pass along FWIW.
My goal was to have two minor league levels with fictional players who could fill a slot on the active roster when need be, but who would not become success factors for a team. What I did was to authorize three minor league levels, but no fictional players, during game creation. Then I authorized fictional players for the two lower levels only -- which meant they had relatively low ratings. Then I made sure that "ghost players" was turned off, and had the AI reorganize the minor leagues. Most of the fictional players ended up in the two upper leagues. Then I went through and moved any players remaining in the lowest minor league teams up to the middle one, and eliminated the lowest minor league altogether.
The result looked very good. The AI will still put some fictional players on the active roster, because of fielding/position ratings (for some reason, the AI is overly generous with these ratings for fictional players -- probably something to do with how the game creates fictional players for fictional leagues). But I don't think these players will be a significant block to the development of real players.
Just a different way of doing what you proposed, I think.