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Old 01-29-2009, 01:05 PM   #2
SteveP
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Join Date: Aug 2008
Posts: 3,109
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User of closers: the League strategy setting for “use of closers” is a factor in CG frequency. If set to “Normal,” OOTP will bring in a closer whenever there is a save opportunity, which greatly reduces CG frequency. I find that “Rarely” works well for the 1960 era. “Very Rarely” is probably best for early eras. Unfortunately, there is no parallel setting in the team strategies page, so it is impossible to fine-tune this.

Endurance: endurance is a factor in getting good CG frequency (and is the most important factor in DH leagues). However, I don’t believe that this is because the game’s endurance modeling is wrong (at least, not that I could “prove”). Still, an adjustment is needed for another reason: the rigidity of starter rotations in OOTP. IRL, managers were more flexible in the use of pitching staff than the AI can be (also the AI can’t plan ahead for future games). In OOTP, starting rotations often get over-used, especially in seasons with double-headers (the AI is completely at sea in dealing with these). So, I concluded that an adjustment to endurance was essential to compensate for this rigidly in OOTP. In other words, it has to be reasonably possible for an SP to complete a game even if at 80-90% rest, in order to get authentic CG frequency.

The problem with adjusting the League setting for endurance to “High” is that it affects all pitchers, causing relief pitchers to pitch too long. It also causes AI managed teams to reduce the size of the pitching staff to unauthentic levels. The better adjustment is to the League totals modifier for starting pitchers. I find that setting this to between 1.100 and 1.200 (I actually use 1.500) seems to produce the best compensation for the rigidity of the pitching rotation, without distorting any other aspects of authentic gameplay.

The hooking SPs setting: People have tried to fix the problem of CG frequency by modifying this setting in team strategies. I believe this is a mistake. Example: in the 1960s era, SPs were routinely lifted when they gave up 4-6 runs (varying somewhat by situation and team). Therefore, I set the hooking SP option in the team settings to get this result (which is roughly in the lower middle range, varying it by team). I would not want SPs getting hooked only after 6-8 runs, just to increase CG frequency.

Use of RPs setting: For similar reason, I don’t believe this setting should be adjusted just to increase CG frequency, because it distorts other behavior. Adjusting this setting also causes the AI to adjust the size of pitching staffs inappropriately.

FWIW
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