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I can also add that trying to fix the CG problem by adjusting the "hook" slider is problematic for reasons you've mentioned.
But I have to ask - why is it an issue if RP's pitch "too long"? OOTP doesn't model RP's endurance correctly as it is (for example, if a RP pitches 2 days in a row, he will be "tired" for sometimes 3-4 days after that, which creates even MORE AI problems. Somewhat unrealistic.) I've actually found it better that RP's can pitch longer and more often under "High" or "Very High" endurance, IME.
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GUBA: Moscow Enforcers
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