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Regarding pstrickert's initial post:
1. Yes, this was my biggest gripe with OOTP9 historicals.
2. We can work this out in beta-testing this year. There is only so much that we ca do in terms of reliever usage. Right now OOTP produces the correct distribution of IP between the SP's and bullpen for every season in history. Getting more pitchers into the games in historicals is actually good for a couple of reasons. #1 The AI alreaady knows which pitchers will perform the best (something that real life managers did not know) so they already get spots on the pitching staff while other pitchers who pitched poorly IRL end up in the minors or on the reserve list...this means that hitters in OOTP are always going to be facing higher quality relievers than they did IRL. #2 If we go a step further with this, then the best o the best will be pitching even more...and as a result this will drive up SP ERA's, which will of course lead to more losses or no decisions by real life SP's.
Having said that, we can still make some minor improvements with RPs.
3. We can make some Quickstarts for some select seasons to deal with the initial season results. That's about he best we can do.
4. Who atually knows anything about real manager tendencies? There's no real data on this. And it is also hard to differentiate between a manager's tendencies and the personnel he has available to him. Was Whitey Herzog crazy about SB's or was it the fact that he had guys like Vince Coleman, Ozzie Smith, and Wllie McGee on his teams?
5. There are no historical transaction files in Lahman. Attempting to put something like this into the game could cause significant issues. IRL sometimes teams will make a trade because one of their SP's gets injured and need to rteplace him...well what if in your sim season that's not what happened? Or what if the player that is supposed to be traded is actualy on the DL in the simulation? Or what if that player is a significant part of a 1st place team but gets dealt right at the trade deadline just because he "has to". This could cause all sorts of weird situations.
As for as-played lineups, the best we could do is have OOTP look at the PA/G of each player in the lineup and order the batting order in descending order. Leadoff men should have the highest PA/G, and the 8th hitter should have the least PA/G. That's about as close as you can get. Even that is an imperfect solution.
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