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Old 02-07-2009, 04:36 PM   #17
SteveP
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Join Date: Aug 2008
Posts: 3,109
Quote:
Originally Posted by Garlon View Post
Make a list of your top Bunt For Hit rated guys in the league, and then give us a sim BA vs real BA for each of them. You will see that they consistently overperform by a considerable margin. All those bunt hits become bonus hits on top of the hits that they will normally get. Their bunt hits won't replace line drive singles to CF, they will just be in addition to those hits.
OK, I get the picture. This is helpful information. I can't go around raising bunt ratings while leaving BABIP ratings (I assume that's what we are talking about here) alone, without messing up the BAs. Probably should have guessed that, but that's one of the reasons I started these threads -- so people like me could better understand what was going on with some of this stuff.

Is that also the reason why position players don't get to sac bunt much in OOTP? Because some of those sac bunts will turn into singles? (And who cares about pitcher BAs, anyway )

Are you also saying that this in an inherent limitation of the game engine -- that we will never see bunting behave in a historically realistic way? There are always some limitations in a simulation game, so maybe that's one of them for OOTP. Would be good to know.

Quote:
Essentially, it was turning .250 hitters into .350 hitters, over 500 AB that's like 40-50 bunt singles. And there ended up being thousands of these bunt hits in the league every year. That was causing great hitters like Ty Cobb struggle to hit .315, while Joe Schmoes were consistently hitting .340+ each season. There are only so many hits to spread across the league in historicals, and the high Bunt For Hit guys just rack up way too many that they don't deserve.
I have to idea what you did to get such results. I won't see anything like that happen in my league, assuming I calibrate it closely enough to historical experience. I should get less than 30 bunt singles per team in the season from raising the bunt-for-hit ratings plus the other adjustments I am using. I'm thinking that a more active bunter on a team (leadoff batter, for example) gets 4-6 of these in a season -- maybe 10+ points more on his BA. The league as a whole will get about 2-2.5% more hits in the season. So the effect after season-end re-calibration is that non-bunters get a slight reduction in BA, occasional bunters get BAs about right, active bunters get a boost of 7-8 points. Not apocalyptic, but not desirable either. I could reduce bunting to half of what it was IRL. Bunts every 5-6 games would at least make individual games in OOTP more varied and less boringly predictable.

Anyway, it's food for thought, and I hope useful information for any readers of this thread.
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