Quote:
Originally Posted by BaseballMan
Yeah but do you edit all the managers the same. if so then wouldnt it be better to just rename them and leave it to the AI. If you edit them differently does it give a team too much of an advantage?
I guess they should have a slight advantage with a good historical manager but im not sure how you would measure that. Unless maybe you had a formula for say when to bring in a closer and you looked at all the teams the managers managed and figured out what was good, average, bad etc.
Could you run 2 sims both with same exact settings but one with the managers edited and the other without? Just to see how much effect it has.
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When I've mostly done this, it's been when I've been studying stats and game logs from RL seasons, so that I have a feeling for how RL managers called plays for their respective teams (e.g., some called more SBAs than others). Then I would use that to modify their strategy preferences accordingly. It was simply to give the teams more of a distinctive character that would come a little closer to mimicking what they did IRL.
You could also doing it by simply looking at the makeup of the teams, or watching what happens in games, to better align the AI managers with their teams.
It might make a difference in the standings at the end of a season, but you would have to run a lot of test sims to even guess at how much of a difference. I just do it to add a little extra dimension of interest to a league.