Quote:
Originally Posted by echolodge
I'm sure this is not the optimal answer or even an answer since I haven't seen what happens in future seasons (I love to tinker slowly in my created leagues), but until a fix is found you may want to try to this:
Use the player editor on exisiting real players on historical teams to create fictional players with new names and adjusted ratings. This is definitely a slow, tedious way to do it, but that's what I have been doing. See what happens then in subseqeunt seasons. Of course, you can edit existing historical teams too to create fictional clubs. I end up with a fictional team within a historical league with a mix of historical players and fictional players. Just a thought. See what recal would do to such a player (real player edited with new name etc.)
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The game tells who is a "real" player from who is a "fictional" player, by player ID #. You could change the name of a real player without affecting the ability of the game engine to know he is someone with real stats. I do this from time-to-time to deal with real players who have duplicate names for using photos. So if you want to convert real players to fictional, you have to give them new player ID #s. You could do this by exporting the roster, making the changes, the re-importing.