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Old 07-11-2009, 09:04 PM   #12
echolodge
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Join Date: Feb 2005
Posts: 90
Creating Fictional Players in a Historical League

Quote:
Originally Posted by SteveP View Post
The game tells who is a "real" player from who is a "fictional" player, by player ID #. You could change the name of a real player without affecting the ability of the game engine to know he is someone with real stats. I do this from time-to-time to deal with real players who have duplicate names for using photos. So if you want to convert real players to fictional, you have to give them new player ID #s. You could do this by exporting the roster, making the changes, the re-importing.
Thanks for the insight. I didn't realize that. However, wouldn't tinkering with a renamed historical player's ability ratings also affect his performance? Or is performance real-stat driven (and his accumulated real stats will affect his future development)? I suppose reimporting the players allows you to put them on any desired team, correct?
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