Quote:
Originally Posted by echolodge
Thanks for the insight. I didn't realize that. However, wouldn't tinkering with a renamed historical player's ability ratings also affect his performance? Or is performance real-stat driven (and his accumulated real stats will affect his future development)? I suppose reimporting the players allows you to put them on any desired team, correct?
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A player performs according to his ratings, period. The source of the ratings, or how they might be manipulated by a gamer, is what might create variations. But ultimately, the game engine looks at those ratings to determine what the probability of a given event might be.
The last question I didn't understand. There are many ways to put players on teams you want them to be on, especially if you are a commissioner.