Quote:
Originally Posted by Scruff
I'm trying to build a historically accurate financials.txt file. The one that comes with the game is basically just a 'straight-line' file that goes back to 1871, gradually increasing everything. That's not how it actually worked.
|
The key to the financial file is to remember that things you might expect not to make much difference can wind up making huge differences and things that one might expect to see make huge differences don't. Keep in mind that a 1% increase in one small number may result in million dollar increases in revenue or expenses. Weird I know but that is how this file works.
This fact is the reason cash maximums were added. there is just no way to get things in balance so currently the game just has any extra $$$ go poof!!! You must keep things in a straight line, the game acts very strange if increases are not consistant and gradual. Non-gradual causes team finances to fluctuate wildly.
I do not believe the current financial system can be fixed or adjusted very much through the financials.txt file. There is just too much in game randomness to get a good outcome. The best you can probably do is to get salaries that make sense for the era and to keep each individual team from rolling into the red permanently.