I would take the exact opposite approach Steve, no offense.
Get the underlying data correct first (which shouldn't be that hard, I mean I found what I put in that spreadsheet above in a few hours). Then once you know how things really worked, you build a financial system for the game that can handle it.
It seems like they've gone about it backwards, building what they think the financial system should look like, based on the last few years, and they jury-rigging the history part.
Like Beachbum, I would volunteer to help out in this respect. I'm not a developer, but I understand the history of the game, and can help with research, etc..
|