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Old 07-30-2009, 07:54 PM   #63
Cool Papa Bell
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Join Date: Jun 2006
Posts: 434
But the question is, how do you get someone to buy a more 'beginner friendly' version to begin with? The whole thread started with how to increase sales and/or market share I thought. Unless you expand the market share somehow, you're still preaching to the choir, beginner or expert or in between version or not. Where is the bang for the buck so to speak? I can tell you right now, my kids aren't interested in OOTP or SOM or any simulation game, simple or complex or otherwise...unless I walk thru it with them and show them how it works...and even then, interest wanes quickly. Now if they could sim games tapping red red green blue red red like Guitar Hero...then you'd be on to something...
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