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Maybe I'm missing something, but isn't 'difficulty' levels already built into the game. I guess they can be dummy proofed pretty easily as LGO just explained, but again...the question...how many more copies is that going to sell?
Okay, I have a million ideas, but here's my last before I have to go. I sold many of my old SOM sets to off all places...schools...math teachers to be exact. Laugh all you want, but they bought them to teach statistics and probability to kids in a game format that kids not only understood but loved. And you know how many copies that sold? Well, I don't know either, but it sold some I can tell you that. We became Sim-geeks because there was no such thing as Playstation or Wii when I was a kid. Hell, there wasn't even Atari...we were the captive audience. Maybe us Neanterthal Sim-Geeks need to groom the next generation of Cro-Magnon Sim-Geeks...go right to the source...kids when they're still kids. Cause they grow up and stay Sim-Geeks for a lifetime most of the time.
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"About race, I'm going to say this. If you're green or purple or whatever color, you can play for me if I think you can help this ballclub.That's all I'm going to say about race."
Leo Durocher, New York Giants manager, 1946
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