Quote:
Originally Posted by bogieman
This is how you make allowance for the era.
The game saves the last 5 days and the current days pitch counts. With the settings of pitcher stamina of very high and a fatigue rating of 225 a pitcher will become exhausted between pitch 500-600 or 3 days. The unknown factor is what the starting pitcher stamina does in the league totals. I still haven't figured out what it actually does. I haven't seen any benefit with changing this value from 1.
What I would like to see is the stamina rating determines how the pitch count is retained over the 5 days.
very high - keeps the last 2 days within the regular 5 day retention
high - keeps the last 3 days within the regular 5 day retention
normal, low, very low - pitch count functions normally
Right now I am doing this manually through a hex editor. This still tires the pitcher out especially going that 3rd consecutive day. I can get fatigue ratings all the way down to 7%, but it is usually around 40% after 2 consecutive starts.
The 1873 season I had to do a lot of editing as each team would go through a stretch where the pitcher starting 4-5 games in a row. The worst was Asa Brainard this time with Baltimore, starting 10 times in a 13 day span, 10/9 - 10/21, including 6 in a row.
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The Pitcher Stamina rating LTM will raise the stamina for league pitchers accross the board. But there is maximum rating that stamina can ever be and since you are setting all your pitchers to this manually, then raising the LTM will have no effect. I think if you DON'T manually edit stamina and set the LTM to 10 or so, you should accomplish the same effect of maxing out everyone's stamina.
I know that the LTM functions, because I use it to regulate CG's in my league and have seen it's effects.....