Quote:
Originally Posted by jduteau
That sounds like an interesting way to run a replay. I'm interested in more details about point #2 quoted above. I may have to try that - I normally don't include fictional players at all but then I play with injuries on very low to get around the injury problem.
Not having looked into doing this, can you explain how to create fictionals with AA and A creation parameters?
Thanks,
Jean
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Well, as I said, there are two ways. The way that is probably easier is to modify the player creation modifiers, assuming you understand how best to do that.
The probably more difficult way -- which is, of course, the way I do it

-- is to create three levels of minor leagues at game creation: AAA, AA and A. The real players will be distributed between ML, AAA and AA. Then I add fictionals only for AA and A. Then I have go to each team (as commissioner) and have the AI "setup complete minor league organization." That causes the fictionals to migrate upward to fill in slots in the higher levels. Then I go to each team and move the remainder in A up to AA. Once the A league is empty of players, I delete the A league. Simple as that.
The best thing, perhaps, is a combination of the two. As I mentioned, the player creation modifiers tend to create players, even at AA which are better fielders and better baserunners than many of the "real" players. Also pitchers can be pretty good. It's a result of taking "modern" parameters and extending them to historical periods. So, an adjustment to player creation modifiers (in the major league strategy page) is not a bad idea before you create any fictional players.