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Old 09-27-2010, 12:52 PM   #9
SteveP
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Join Date: Aug 2008
Posts: 3,109
I had not intended to get into the "long" answer here, but I realize one more clarification is needed:

It is impossible in OOTP to get things to happen just as they do IRL with a man on 3B, no force, less than 2 outs on a GB hit to the Inf in a close game. That is because the game has severely simplified this situation. If the inf is playing in, the runner won't go (there is an exception but it is rare), so there is no reason for a play at Home. If the inf is playing back, the runner will score (as there is no possibility of a play at Home). We all know that there are a variety is things that can happen IRL in this situation (including many different types of infielder positioning), but the game doesn't model that variety.

So what I focus on is the number of runs scored in this situation vs real life -- not whether IRL teams would be playing infield in that often (whatever that might mean) or how often a guy on 3B would attempt to score in that situation, or how often they would be thrown out, etc., etc. Just the frequency of run scoring. My conclusion is that with the default settings, too many runs score in that situation. In fact, I have suggested elsewhere that this may be one of the (unrecognized) reasons why total seasonal league run scoring has a tendency to be higher in OOTP than IRL.

I hope this is clarifying things, and not adding to anyone's confusion.
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