Quote:
Originally Posted by Questdog
To do this, you'd want to sim the league for 25 years or so and then erase all the history and begin in earnest. That way, you'd give teams time to accumulate players the way you have envisioned it. The .100 crappy players will play for a while until the better players can be acquired. After you begin in earnest, the crappy players will still be created, just nobody will want them.
If you based the league in a country without a team and set foreigner % to 100, then it would, as you say, create more and better players for the baseball rich countries (as long as the base country is not USA*). The problem is that I don't think you'll get enough players for the baseball poor nations to field a team.
*When the base country is the USA the foreigner distribution is hard-coded in the game to be consistent with real life and the baseball levels of countries don't matter for this purpose.
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Thank you for your feedback .. I think your concept would work and it would be a lot of work but I think I'm probably going to give it a go.
I like the idea of "independant" leagues in each country,
I'd like to just run by a (rough draft) idea of how the league might look by you (and anyone else) and if you could provide me with your thoughts on if you think it would work, that would be great.
So the main league (major league level) would contain, let's say 16 teams.
I want the USA team to be quite strong, so I'm thinking the independant league for that nation (is it best to put these at "International" Level) would have the most teams in it, say 12.
For Canada I think I'd have a 4-6 team independant (international) league. Still a decent amount, but a decidely smaller player pool to draw from than the Americans.
Then, because I don't want TONS of leagues in my universe, I would want to maybe group some of the other countries together....
So maybe a 16-team independant/international league with Cuba, Dominican, Panama and Venezuela, each having 4 teams each .. Or, perhaps if I wanted to make Cuba's main team stronger, I could have 5 teams from Cuba in the international league and say only 3 from Cuba? I know if this was all under one roof the nations would all have the same PCM, but I could perhaps compensate to make a team like Cuba stronger by just giving them a bigger player pool to draw from, by having more teams.
Then I'd do a similar thing in the Asian nations with a Korean/Japanese/Chinese league.
Then maybe a couple other miscellaneous ones for Europe and/or Australia.
Anyway, I'm just wondering if you think that would work, to group leagues together? I can just create the independant/international leagues to be based on team nationality, and have foreigner percentage at 0% and I think it will accomplish what I'm looking for.
I still would like to have a draft though in my major league ... Do you think it would be possible to not only be able to aquire players for the major league rosters by free agency, but also by a short draft? I guess there's no real way to do that and have it be balanced in terms of baseball quality
However, if I hold drafts for the independant leagues I'll get a continuous flow of young players who have the proper skill level as based on their country and the PCMs I set.
What about if I don't set a draft in the major league or in any of the independant leagues? How will new players enter the universe?
Anyway, sorry for so many questions.... One more though .. Exactly what kind of fluctuations should I use as a range in PCM in order to get desired results?
I want there to be a pronounced difference between the absolute top and absolute bottom teams, yet a less defined difference between some of the top nations (USA, Cuba, Venezuela, to a lesser extent Canada and even Australia) .. Suggestions?
Thanks for any and all feedback. I just bought the game and I'm going to start running some tests now, but I always appreciate feedback!