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Originally Posted by Jaxxvain
Additionally for hitters I will do what I call a SPEED score which is a sum of Speed, Stealing and Running, and I do a LEAD score which is Contact + Gap + Eye + Avoid Ks + Speed + Steal*4 + Running. I emphasis the stealing number since I want the guy to steal safely, I firmly believe if you steal at less than 75% you are doing more harm than good.
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These are interesting ideas Jaxxvain. Speed & Lead stats seem to make a lot of sense. I'd like to incorporate something like these in my own league. Running & batting leadoff are important parts of a lineup, and deserve some serious consideration. Thanx.
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