Without extensive analysis it's hard to say it's not
any better, but I'd have to say no. I even tried tweaking AI options where I bump up Current Year Stats Weight to 65 (and all others are 15 or less) and, so far - no matter what - I can't seem to keep the game from putting Yaz at 3B and Garvey at SS (not every year, but eventually, for a few years).
And - from another post (
http://www.ootpdevelopments.com/boar...-too-high.html) - I keep getting too many SP's with wins in the high 25's & low 30's, and the best teams are routinely winning over 110 games (a few have even cracked 120).
The only common link between all of my test runs seems to be using neutralized stats. But I have a hard time believing that could be the problem because the noots have always seemed to be the way to go in the past...
For my next test I think I will try throwing a boat-load of paint at the wall by tweaking HISTORICAL_SP_STAMINA_CALCULATION_IPGS_WEIGHT down, further increasing the weight of Current Year Stats, further increasing GAME_DEFENSE_INFLUENCE, and maybe even doubling weight of current year stats on the 3-yr recalc.
One thing I do not want to try tweaking is Pitcher Stamina on the Strategy panel. This is because I do not want to end up having to tweak a setting on an as-I-go basis... (Recalling - without fondness - the days of having to tweak league totals and modifiers before each season...)
I don't recall seeing stuff this whacky on v9... Anyone experiencing similar results? Anyone w any ideas?
Thanks