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Old 04-05-2012, 08:19 PM   #70
t-bone shuffle
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Join Date: Jan 2004
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Quote:
Originally Posted by Biggio509 View Post
I am not sure this is Markus' view but my view has always been that tiredness is relative. It doesn't say that SP A with 15 stamina and MR B with 15 stamina will be able to pitch fewer innings when fresh. What it says if player A is a SP he is listed as tired for longer because his role says he needs to be ready in 4 day. Tired meaning if you use him today he won't be ready for the next start. The reliever is "tired" after fewer pitches because he won't be available on demand like a reliever should be. So a starter that pitches 5 innings stays tired longer because you need him fresh on the 5th day. A reliever becomes tired sooner but gets over it faster because you may need him tomorrow. To me that just tiredness is relative to the role and tells more about if the player is ready when he might be needed than how many pitches he can effectively pitch in a given game if fresh.

I believe the difference in tired helps the AI to use MRs and SPs correctly. It does not in my completely non-empirical opinion affect how many pitches the guy can effectively throw that day. A 15 stamina guy will be able to throw the same number of pitches in any role. Just as a reliever fewer pitches shows him as tired after the game because the AI needs to realize you have to conserve pitches if you want him to be available tomorrow.

I could be wrong but I have always thought the role just affected when a guy turned yellow and the game said tired and therefore possibly not available for the next game. It never seems to affect how many pitches a guy who is fresh can throw in a game before performance is hurt. I think stamina alone affects that. Again I can't prove that but I have accidentally left guys with a MR role in the rotation and it has never seemed to make a difference in innings pitched. It does show the guy labeled MR as more tired after the game though signaling to the AI he can't be used tomorrow.
Thanks, but either you are completely missing my point, or I'm missing yours.

My point, and I'll try to make this brief, is that currently, at the MLB level, pitchers who have been throwing short relief for 3 months (for example), cannot/do not wake up one day and begin throwing 100+ pitches/6+ innings in real games. Whether this is a result of stamina issues or rather arm/player health and safety approaches is probably subject to debate. What's not, is that it simply is not done currently.

In OOTP 12 all one need do is change the pitchers designation from MR (or Closer for that matter) to SP and once he's at 100% rest, he is capable of, and will throw 100+ pitches. Despite the fact that he might not have thrown more than 35 in a game for 90 or so days.

Regardless of the why's, it simply does not happen in current MLB level baseball, and OOTP should reflect this.
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