Quote:
Originally Posted by oman19
I almsot wonder if you flipped the two. .900 for aging and 1.100 for dev what your chart would look like.
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I wouldn't. Dev and aging are like two rubber bands that are separately adjusted. I don't know how old you are but if you ever worked on older electronic equipment you would have a "zero" adjust and a "span" adjust.
I need to fill in the peak years with developing players. That will reduce my surplus of 30-35 players who currently play because there are no available players. If we reduce aging that will push the peak of the distribution curve younger leading to the 30+ problem seen in this thread. Once the population fills in some adjustment of both will be made.
This is just my perception of how it works. No idea if it's real.