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Here's an in-game bug I've noticed for years; I'd somehow thought this one had been fixed a couple versions ago but I just saw it in a game.
This bug can only be seen in the bottom of the ninth (or tenth, eleventh, etc.) with multiple runners on the bases. In my case, it was bases loaded, one out in the 11th. The batter came up and hit a ball into the gap for the walk-off win. No problem there - it's how the game scored it that causes the bug.
The game gave the batter a double, and the home team a 1-0 win - i.e., only one of the three runners on base scored, which is an impossible situation.
I think I know how this bug came to be. In earlier versions of OOTP, batters would routinely hit walk-off doubles and triples, scoring two or three runs. That's not how it happens in real life, where everyone on base just advances as far as they need to on an obvious walk-off hit.
Someone must have pointed that out to the powers that be, so we no longer have "extra" runs scoring on walk-off hits. The problem is that the in-game engine hasn't been adjusted to give the batter credit for a single only in situations such as those that just occurred in my game. So we have a situation where there were three men on base, the batter hits a double, and one run scored. Evidently the extra runner got swallowed up by the earth or something.
I realize this is a long post about a pretty minor bug, but I believe it is symptomatic of how problems get "fixed" with the game. In going for the quick and easy fix to stop "extra" runs from scoring on walk-off hits, no thought was given to the side effects of making that quick and easy fix, so in fixing one problem a new one was created. This is really frustrating. I've been playing OOTP for almost exactly ten years now, and I've seen some pretty amazing advances in the game engine, customization options, tracking of player statistics, etc. However, the attention to detail on an in-game level has simply never been there. If you play out 50-100 games you will see many bugs and errors that just shouldn't be there. It doesn't have to be this way - Diamond Mind was better at the in-game experience 5-10 years ago than OOTP is today. We have this amazing simulation engine with a great player development curve and it's welded to an in-game engine that's frankly pretty weak.
Finally, I don't say these things because I hate the game. I love this game; I've gotten more enjoyment out of OOTP than out of any other consumer item I've ever purchased. But it can be so much better, and it frustrates me that no one seems willing to fix the details, especially in-game details.
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