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Old 06-01-2012, 03:28 PM   #149
phightin
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Join Date: Nov 2008
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Quote:
Originally Posted by Winnipeg59 View Post
Would you have to adjust with the release of each patch (assuming more are on the way of course)?

And wouldn't the objective of the developers be to nail this within the game itself eventually? And don't misunderstand, I'm not being critical I'm just suggesting that the team does such a great job with this game that aging and talent modifiers that mimic real life would be a detail to get this as close to real life as possible!

13 is a fine piece of work!
I don't think barring something major from the developers that anything in 13 will cause these modifiers to need to be adjusted. I know Markus tweaked the injuries slightly but other than that I don't anticipate any other patches greatly effecting the ageing. However, when OTTP 14 comes out I'm sure they may need to be adjusted.

I too agree that the goal should be for the developers to use these ageing parameters for a modern mlb setting. However, the thing is there are so many people who play this game with fictional leagues etc that I'm not sure if having a true to life modern day MLB age spectrum is the overall goal. The one definite request I do have though is that I would like there to be two distinct talent change modifiers one for batting and for pitching. The reason why is because IRL pitchers will tend much more batters to be erratic and inconsistent or flame out during the careers. It's not really something thats a one size fits all solution.

Quote:
Originally Posted by molarmite View Post
Can you edit your original post and put the numbers that you used in there to make it easier for everyone to find?
Sure will.






Quote:
Originally Posted by madJ View Post
I still have a question about this one. How many draft rounds should be used with those settings? After playing some seasons with the standard settings there appeared to be a decline in talent in the whole league. I even noticed that the number of players overall decreased over time.
Then I increased the number of rounds for which players are created for the draft from 35 to 45. That solved the problem with the decreasing number of players. But with the original settings it led to younger teams overall. I can now build a team that competes for the World Series every season only with guys under 27.

So what I'm worried about is that the suggested settings in this thread combined with a 30 round draft with 45 rounds of created players would lead to a inflation of talent while I'm not sure if 35 rounds of created players would be enough to avoid running out of players.
TBH I think if anything using these settings will slightly INCREASE the overall number of talent throughout your league so the standard should work fine. In general there will be more guys maintaining a high level of play longer in their careers true to real life so you wont need to worry about a decrease at all. Also the nice thing is you won't or at least should not be able to build a team of guys under 27 that can compete for the WS every year. There should be enough good 30+ year olds to balance everything out.
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