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Old 06-03-2012, 10:48 PM   #160
Mets Man
Major Leagues
 
Join Date: Jan 2002
Posts: 336
Quote:
Originally Posted by Killebrew View Post
Here's an example of what the OOTP13 Talent Change Randomness modifier will do for rookie drafts. I ran two 100 year test sims with identical settings except for Talent Change Randomness. One league using a Talent Change Randomness modifier of 67 (left column in the image below), the other with a Talent Change Randomness modifier of 100 (right column in the image below). I've split the batters and pitchers total VORP, then included the combined batter/pitcher VORP in the bottom tables (with VORP totals rounded up).

Some other test notes...
- To prepare for the tests I used the same base created league with all the same settings, then made two copies of the league and adjusted just the Talent Change Randomness setting for each league.
- The tests used 32 team leagues with 10 rounds of rookies generated each season, for 10 draft rounds.
- The numbers below represent total VORP in 100 seasons for MLB level players that were drafted during the test sims, so all stats from the players initially created for the test leagues were ignored.


The numbers show that lowering the Talent Change Randomness setting will ensure better 1st rounder results along with worse results for players drafted later on. That will surprise no one, but the extent of the difference may or may not be a surprise. I would imagine using a Talent Change Randomness setting of about 33 would result in the same percentage difference.
Awesome analysis Killebrew. Besides draftees, I'm actually more concerned with established veterans undergoing random talent changes. I think young players should be more prone to changing their talent, but veterans should more or less maintain their talent levels more often aside from age factors.

But that's just me.
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